Establish a repeatable baseline
Start from High. If GPU performance is insufficient, try Medium. Record your resolution, preset and test scene before changing more options. Confirm the hardware requirements first.
These are reversible tuning suggestions, not a locally benchmarked best preset or a promise of a fixed FPS gain.
Compare upscaling before frame generation
Try the upscaler’s Quality setting first. Check fine detail while moving as well as stability in the same scene.
Get the actual rendering frame rate and control feel to an acceptable point before comparing frame generation. Changing the preset, upscaling and frame generation together makes it hard to identify the useful change. More generated frames do not by themselves mean lower input latency.
Treat Low Core Mode cautiously
On an ordinary desktop, leave Low Core Mode Off as a starting point. A cited desktop CPU test does not establish the result for every handheld; the original full test was not available for this guide. No fixed benefit is promised.
Test stutter as its own problem
Let the initial shader compilation finish, then repeat the same route. Compare visible stalls as well as the average frame rate. An improved average does not establish that traversal stutter is fixed.
If the game cannot launch or an objective stops advancing, use the PC troubleshooting branches instead of continuing to change graphics values.